Mcoca's Automated Campaign Editor can be scripted to create entire campaigns on the fly. I suppose that a front end could pass it data from a previous patrol log, and have it not use certain (now sunk) ships, etc. It's pretty robust.
Fascinating idea, actually. Mind you, I'm coming from SH4, not 3, but a huge problem in SH4 is that so many large warships were attacked by subs. When a large warship is gone, it should be gone forever, never to be seen again (only sister ships). In the Atlantic, the US simply built ships of all kinds faster than the u-boats managed to sink them, so for campaign purposes, they might as well contain infinite ships in a class. Not at all true of the IJN. Such a system has a huge amount of potential, but it's a stunningly huge amount of work.
tater
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