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Old 12-28-07, 07:46 AM   #5
kapitan_zur_see
Commodore
 
Join Date: Mar 2005
Location: France
Posts: 614
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thanks
Yeah, i used to export the 3dmodel and import it back into 3dsmax to get a reference. Then i would create whatever small object like a sphere to use it as a reference, and place it on the model to get XYZ coordinates without having to do trials&errors wich would simply be too much time consuming for adding lots of bubbles nodes.
I think I once posted on some thread to explain how i did it (to some extent...) somewhere...
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