After some more experimentation, I have found that the tramp and small merchant still act the same as I expected before. On the other hand, the small tanker and the medium merchant behave oddly. If I set all keels in the Zones.cfg to 99 flotablity with a flooding time of 3, the tramps sink like bricks like they ought to, but the small tanker still takes forever to go down to a keel shot. It might be that my original ideas were not far beside the truth.
Somehow the ships must have maps of internal zones, referring to the compartments described in Zones.cfg. How do I find these?
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