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Old 12-26-07, 11:43 PM   #11
Kpt. Lehmann
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Quote:
Originally Posted by i_b_spectre
Looks like the problem was in mod options. I had one or two selected that the host did not. Once we compared line-by-line mod selections and adjusted to identical settings, the game ran well without any further CTDs. I suppose we were somewhat spoiled by the multiplayer aspects of the IL-2 flight sim series because it runs so well in multiplayer. I gather that SH3 has some multiplayer aspects that are less than one would hope for. Still, it seems like it can be entertaining albeit sprinkled with some frustration in regard to certain weirdness associated with getting credited with sinkings and watching ships bobbing up and down rather than slipping toward Davey Jones' locker.
You hit the nail on the head.

MP play in SH3 requires that each player have EXACTLY the same filesets/mods/etc on a line-by-line basis. SH3 is very unforgiving in this respect. If players fail to communicate or observe this matter... the MP session will fail.
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