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Old 12-24-07, 07:40 AM   #7
Jimbuna
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Join Date: Feb 2006
Location: 250 metres below the surface
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Originally Posted by i_b_spectre
Both the host and myself had played GWX 1.03 successfully on many occasions and he always hosts, so he's familiar with the procedure. As far as I know, we had the same mod options selected in JSGME, but we did not do a one-by-one comparison for 100% assurance. I had three CTDs while playing one of the new GWX scenarios wherein a number of British assets (modern tankers, large cargo, large troop ships, battleship, Hunter I and V&W DDs, Tribal and many others) are hiding amongst an iceberg field. We usually got around 15-20 minutes into the mission before the "SH3 has encountered a problem..." messages popped up. On our last try for the evening, we chose a convoy with heavy escort near Halifax that we'd played successfully many times in GWX 1.03. This CTD simply booted me to the desktop without the "SH3 has encountered a problem and must shut down" message. I've read there are some mod options that are basically just eye candy and not usually associated with compatibility issues and I think that may be the only difference between our setups. I tend to think any differences in our options that might cause online problems would prevent us from being able to get a successful launch, but I may be wrong. It had been a very long day and I wish we'd had more time (and stamina) to pursue a more deliberate and protracted test of possible causals. We'll definitely go over each and every setting when we have the time. We've both been primarily online gamers for several years and GWX is just too much not to find a solution.
Rgr that mate....the best I can offer is to test the MP missions after the New Year if that is of any help to you (I generally host the server for the GWX Testers)
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