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Old 12-22-07, 04:47 PM   #7
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
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Default Yep it is repaired

Quote:
Originally Posted by ruskoz
Ah cool Leo...This Subsim community is by far the best online community I have dealt with yet!

Leo any progress on the stack smoke going down yet?
Made the same mistake as the lighthouses. Added a weight value to the funnel smoke so it stayed ocean level. there is a new download for that. But it will not be a final release as I am working on the other effects more. For now just a repair.



#6a ROW_Special_effects_with_Stock_zones_vs_5b Nothing other than ROW textures is needed with this due to fire, smoke and oil slik texture dependancy.
This has been made 1.4 compatable due to changes in the zone's file with patch 1.4 changes. New Smoke effects also included. You can not use the NSM ship's with this! NSM changes the internal compartments of the ships and change the zone's file! 1.4 Compatable Posted on 12/21/07 This includes all slow smoke adjustments from much earlier mod's created. Contains the fix for the funnel smoke problem.

I am going further with the effects because I found new ways to extend out the muzzle blast effect of the bigger guns in the game for starters. As well as some more advanced work with the smoke and fire effects.

Hence the darker funnel smoke look on the ships and what not. But the first time I forgot to do a quality check in a good mission for it hence the first problems. Now I am heavily testing it before a new relase.
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