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Old 12-22-07, 12:53 PM   #9
Ducimus
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I dont see myself setting crush depth past 600 feet for a baloa honestly. Maybe a touch past that. Im still miffed at the depth gauge.

It just occured to me last night as i went to bed, that the value range for the depth gauge, is probably being defined when you say "metric" or "imperial" measurement in the game options. As a last experiment i removed all of the variables the defined the range of motion for the depth gauge, and it still works like it did before. Then there was this little "code" comment next to it that i was hoping meant that the metric/english conversion was done in code, not the range of motion for the depth gauge. Its probably both.

So i think were stuck with a 450 depth gauge. I hate thise for two reasons.

1.) The only way to go past that 450 ft mark is to use the D key for "dive planes set for normal dive"

2.) It makes impossible to use the saftey depth needle. I like that function because it levels the boat off at its saftey depth.

In an ideal world, i was picturing a 600 ft depth gauge where the red need stopped at 400 ft for a baloa, and then you could manually target which depth you wanted to go at from there, up to 600 or so feet. Shame the world isn't an ideal place.

edit: I could always use the huge mongo depth gauge, but its really silly. heres what it would look like

0 ft |---------------------------------600 ft----------------------------1270 ft|

Of course then the numbers would be rammed so close together, you'd need a magnfiying glass to look at the tick marks. In addition the crush depth red needle indicator, would still be stuck at its previous position, and would not be in scale with this gaugue.
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