Werner's natural sinking mechanics no longer takes hitpoint damage into primary account now when sinking a ship.
It takes much longer for a crippled ship to go under with the mod. Just cuz yer prize is floating doesn't mean she's not sinking and needs to be pummelled until she does.
You will spend more time sitting and waiting for the verification of a kill than with the stock game.
The way I play NSM is to pop a couple caps into a target and move on to the next one. I always check back on the ones I pop to see how they are doing.
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Snuffy!
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