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Old 12-21-07, 11:16 AM   #2
SilverGhost
Electrician's Mate
 
Join Date: Dec 2006
Location: Melbourne, FL
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Quote:
Originally Posted by Ramcourse
Given my experiment above, this cannot be true. I'm then very interested to learn how the damage system does work, and how I might tweak it. Who can help me?
As I understand it, the damage model is based upon the NYGM as well as some blending from 1.03. This damage model relies not just on hit points, but also flooding and overall damage parameters that would compromise the hull integrity. Some ships...tankers in particular...are designed to carry liquids, so a hole in the hull from a torpedo blast in not necessarily enough to sink her. It can be maddening. I understand your tweeking to suit taste...I amped up the torpedo zone and sim file just a bit to add a bit more clout to the fish.

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