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Old 12-20-07, 12:10 PM   #11
Sailor Steve
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Join Date: Nov 2002
Location: High in the mountains of Utah
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Quote:
Originally Posted by Kraut
I'm getting bored of running box patterns around merchants and sinking them with one torpedo. It's time to get GWX and increase realism.

Under the "No Weapon Officer assistance" option the weapons officer doesn't calculate torpedo solutions? Then what is he there for? Shouldn't this increase the realism from 100% to 110%? It is my understanding that the captain determined the target information, and the weapons officer used it to calculate the solutions.
Yes that's true, but the real weapons officer wasn't perfect, and the guy in SH3 is. He always has the solution instantly, and he's never wrong.
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