#3. ROW Reflections for All game object's: Sub's ships and a lot more can be added to game at any time without problems.
#3a ROW_Sub_Reflections_and_Roll_Pitch_vs_5 This is new work with more file than before in the download as well. Now all sub's with duel props have duel water kick up. Reworked sub wave and foam effects. New work done with Roll and pitch to work with new ocean effects. So you will find a new .val file and a new cfg file for all the sub's. Contains my Sub telegraph speed mod for a start. Snorkel depth changed to a good radar depth 30 feet and ahead and back 1/3rd is now silent running when submerged and runnng at ahead 2/3rd's will give you a good fuel conservation speed. All sub's surface running depth lowered by 1 foot. Posted on 12/19/07 1.4 Compatable
#3b ROW_Object_Distance_Reflection_And_Searchlights_vs _5 This file has the distance of view enhanced for all shore based objects in the game to work with the new game engine capabilities and set up. Originaly all objects were set to 1 - 10 in min view distance now they are all at 500 so they can be seen about the same time land comes into full color view or close to it anyways. Also contains new work with search lights both ship and land based as well as light house lighting. Problems with the DC drops have been eliminated. Posted on 12/19/07
1.4 Compatable
You will find some changes in the sub reflection mod.
For starters 2 new files. A CFG file and a VAL file for the subs.
The cfg file I had to do because of new ocean work for the meaner sea states at 15 mps winds. I needed to lower the subs surface ridding height by 1 foot on all the subs.
Here are the changes highlighted in the cfg files:
[Properties]
PeriscopeDepth=18.3;meters
SnorkelDepth=9.144;meters this is set to 30 feet for a good radar submerged depth
CrashDepth=40;meters
MaxDepth=100;meters
SurfaceDepth=4.805;meters what ever this was originaly is now 1 foot lower
TorpLaunchMaxDepth=30;meters
StormConditions=9,0.1;max wind speed [m/s], max rain intensity [0,1]
[EngineProperties]
AllStop=0.00
AheadSlow=0.20 silent running submerged ahead 1/3
AheadOneThird=0.40 good fuel consumption speed ahead 2/3
AheadStandard=0.60
AheadFull=0.80
AheadFlank=1.00
BackSlow=-0.20 silent running submerged back 1/3
BackStandard=-0.30
BackFull=-0.50
BackEmergency=-0.70
The new val files are for reworked bow and stern wave and foam effect work and also all duel prop subs now have duel prop water foam kick up. Work being done on conning towers now will be ready soon. Matched up the 3 wave effects for the subs to look and act much better in game with calm waters and ruff sea's with more water kick up from the bow and props.
In the object and search light work all problems solved and new work done to lights to create a more realistic effect with better lighting work as well.
All DC drop problems solved as I left the ship to ship lights alone and did not include these files so there would be no compatability issues. New vegitation files so I could extend the min visability of all land based objects to work with new game capabilities. The original values were set at 1 - 10 I have uped them all and tested them at 500 now so they become visable a lot sooner than in the past to match the land view better.