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Old 12-19-07, 08:26 AM   #15
DrBeast
The Old Man
 
Join Date: Oct 2007
Location: Somewhere Out In Space
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Quote:
Originally Posted by tomoose
I try to use the depth charge explosions as cover and increase speed during all that noise and cut back to 1/3rd when I think the depth charges are done. That's a pure judgement call as the Captain. If I know a destroyer has got my number on a run I'll hit the gas as he's coming in, noise be damned!
Uhm...according to reliable sources (Ducimus or tater or someone else with a deep understanding of the game's mechanics), depth charges hitting the water or going off do NOT mask your sub's noise. Just a heads-up there.
Silent Running works wonders with masking your sub's noise. In a test scenario I had created, an Elite Destroyer would pick up my engine's noise at roughly 2500 meters in calm seas when I was cruising towards him at periscope depth at Ahead 1/3 speed. That distance was reduced to a whooping 200 meters at the same weather conditions, depth and speed, but with Silent Running on! These stats are subject to change in stock/TMaru/Other Mods That Mess With Sensors cases of course, but the difference, I think, will still be quite dramatic.
Quote:
Originally Posted by tomoose
Above all, patience, patience, patience and try to stay deep and quiet.
What he said
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