Hi Jimmie,
I'm not sure to understand you when you say "parameters are not re-turned for 16k"
A question :
How do you do to identify chips at night, for a shot who will not be, for sure, friendly fire, or neutral ? :hmm: It would be interresting to read how you all manage this.
It is in that sense why i ask for a brighter night. Cause the crew can spot chips, classify them merchants or warchip, fast or slower, but not friendly or hostile ..
So, in a night with big moon, if i make an approach, submerged, to make a shot 500 meters away only. Shouldn't I be able to distinguish the silhouette ( if it's the good english word), and even the flag in the periscope ?
Well maybe not the colors on the flag, but at last be able to classify the type of the boggie .. Again, especially on a high big moon !
This is some gameplay issue but not only ; I think it's just not so fun to have some situations in the sim where you are the only one blind guy
I made some tweaking for my monitor with rivatuner, and made a custom color profile which seem to make the things better in SH3, but only in the game
And more important : It's better on the bridge looking outside, but a bit too much brighter inside the sub, or in map view. Anyway, I will continue to tweak.
I will have to pay attention to not forget to activate it before playing
One thing about the 16K, it would be interresting to know what improvement has been made, if any, to the mod since 1.03. I recall there was some issues with it, some of which Jimmie spoke above, i think.