I must say that I am completely impressed by this version, as I was by the original!
One of the things that I really like is the sheer amount of traffic on the open seas. At one time, you could sail from Kiel all the way to your patrol grid, and never sea another ship. Not so, with GWX2 ...
I've just arrived at my patrol grid, in my first GWX2 patrol. In the course of the transit, I've encountered ten ships, of several different nationalities. The last one was British ...
About 100 miles due west of the Shetlands, during a 15 mps gale, at about 0400, I submerged, in order to do a hydrophone check (I do one of those every four hours). I took the boat to 60 meters, and started listening. Almost immediately, I caught the sound of screws and engines to the NE. Noticing that the ship was moving to the east, I turned to ENE, and brought her up to periscope depth.
At first, I couldn't see anything, because of the fog. At 3500 meters, I finally saw the ship, and closed the range. At 1500 meters, I could make out the British flag. I made some quick entries into the TDC, and launched two torpedos at 950 meters. It was a Granville-cl freighter.
The first torp was a dud, but the second one hit about 50 feet forward of the screws. The ship slowed to 3 knots, and I put a third torpedo in her, amidships, from a range of 650 yards (AOB 90 degrees!). Massive explosion, the ship went down much more quickly than I expected.
4700 tons for the U-52!
The point of all of this is: there are actually ships on the Atlantic, and some of them can be sent to the bottom! Thanks very much for the immersive experience you have provided, gentlemen. You have perfected a much-flawed game, and made it what it should have been.
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I love a dog. He does nothing for political reasons. -Will Rogers
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