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Old 12-18-07, 08:04 AM   #15
Dustyboats
Eternal Patrol
 
Join Date: Nov 2006
Location: Southampton. UK
Posts: 189
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Quote:
Originally Posted by Von Manteuffel
Quote:
You guy's have got to believe that you are actually in a U-Boat & at war, or we have not done our job.
And therein, IMHO, lies the kernel of the dissent and unpleasantness which so unfortunately accompanied the release of GWX2: Some players want an immersive experience which is as close to the real thing as the limitations of a computer-game allow. This is what the GWX Team have provided and what, I believe, has always been their stated aim; and they've done it superbly.

Others want to sail around the oceans, making kills with lots of explosions and without too much of the math and uncertainty a realistic simulation entails. They want to find targets ( relatively easily ) fire torpedoes ( or their deck gun ) with a fair certainty of a hit; see and hear big explosions ( we all love pyrotechnics ) and earn lots of renown.

Both are perfectly acceptable ways of playing the game. The heart of this Community is the broad spectrum of playing styles and the mods they give rise to. Thanks to that we can all modify SH3 to give us the playing experience which most suits us, from hardcore realism to almost arcade-style submarine warfare and everything in between. It's entirely up to each of us.

What we should not do, I believe, is condemn a modder - or team - for not delivering precisely what we want from the game. The GWX Team have delivered an astonishing piece of work - but designed to meet their objectives and to fulfil their ambitions for and vision of SH3.

Generously, they decided to share the fruits of their massive labours with the rest of us, but unfortunately, some players, who do not find their preferred style of play is supported by the GWX concept, immediately start to complain and talk about "bugs," "glitches" and omissions.

The message is simple. If GWX2 doesn't deliver the kind of gaming experience you want from SH3 - leave it alone, or, if you wish, modify it yourself so that it does suit you better. I'm sure the GWX Team won't mind if you modify their work, but what they can - and do - object to is criticism based on gaming needs and expectations which aren't and never were part of their vision.

No one should ever carp, criticise or condemn people for achieving what they set out to achieve.
Thank you for this!. I began to worry about the TAIL. I even posted a little good-humoured billy do.
For those of you who are finding things difficult without the tail....punch into your search engines "images" either...."Marine Compasses or Boxing the Compass".....you can take your pick from there. You can then "copy/paste" into Word etc. and print off a card giving you 16 points of the compass which will cover all the courses of all contacts in GWX 2. For your own heading......well youve got a compass in-game.
E.G. Contact course NNW =337 degrees approx. My heading can be 247 degrees (337-90) or 067 (337+90), depending on wether I am N or S of the contact. The closer you get to your quarry so tweaking your boats course to give you that 90 AOB is a doddle.
It really makes for a super game!
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