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Old 12-17-07, 09:32 AM   #14
DrBeast
The Old Man
 
Join Date: Oct 2007
Location: Somewhere Out In Space
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Quote:
Originally Posted by sober
Quote:
Originally Posted by croman81
I'm playing the Supermod, ver. 1.4.1 and am thinking about upgrading... looks very stable... but then again, my first mission is to get from Pearl Harbour to 185 nm SE of Bunto Straits (off the coast of Japan)... so, about 2-3 weeks of sailing on 2/3rds through the seemingly deserted Ocean...
Anyway, I have a question... the problem is that my sonarman caught a merchant hydrophone contact... so I started following the trail closing the distance. The problem is that I cannot seem to get the contact by hydrophones myself... at all.
It's pretty dumb - my sonarman can follow the contact flawlessly - on the surface, in big waves, at flank speed and at a long range. And now that I've closed to visual range, I can't get a tone manually at or below periscope depth, at silent running, engines off. The weather is rough, I'm playing at 100% difficulty and the game is set to very hard difficulty... And since my target is a lone modern tanker, I'd like to listen to her, actively range her... pull my first target to the bottom stealthly.
Why won't my hydrophones pick up on her song?
Ok now we are onto something . I had a contact but couldnt hear him either thru the hydrophones . Turned out to be a tanker and he had search lights . When he got behind me after i let my two duds off i could hear him thru the hydrophones .
Count me in as well. Though I don't use the SuperMod per se, I do use the ROW sounds, and some of the merchants don't produce hydro sounds. I did notice that the sh.sdl file had been altered in the latest version, maybe something got fouled up there...?
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