Overlapping audio tracks with noise
Apparently, SH3 has several audio tracks playing on top of each other while submerged: the electric motors and amb_SubamrineInterior file. Both of which have what I'd call "white noise" in the background, especially the amb_SubamrineInterior.
I placed a totally silent audio file in as a substitute for the amb_SubmarineInterior file. As great as GWX 2.0 is, this in my opinion, seems to help reduce the hissing (white noise) while submerged. It would be nice to have an amb_SubmarineInterior file without noise in the background, just a few low voices, tools being used, bildge pumps being used, hydroplane motors, etc.
I've also used this same silent audio file to replace the amb_hydrophone file as well. This reduces the background noise and helps locate distant hydrophone contacts. If you cut your electric motors, you'll be amazed how much easier it is to pickup distant contacts. Now this might not be totally realistic but I just assume I'm listening with a pair of headphones that cut out all other noise.
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