Thanks for your input, Stiebler! I've also been playing around with some of the values in scene.dat (after first finally figuring out how to use Timetraveller's Tweakfile--the hex locations of some of the variables in scene.dat have changed--grrr).
This file is difficult to get a handle on! Like you said, the values seem to be counter-intuitive; when you think you are increasing a value, you may actually be decreasing the liklihood of some event occurring! I seem to have had the opposite problem that you had--instead of days of endless rain, I had a complete patrol with no rain whatsoever.
I am going to try a patrol with the following values and see how they work:
ChangeTimeMin 2 (was 3)
RainIntensityChangeSpeed .005 (was .01)
WindSpeedChangeSpeed .0075 (was .01)
RandomWindSpeedVariationSpeed .0075 (was .005)
I'm not bothering with the windheading variables, as they do not seem to have any effect on gameplay. (Although as I type this, I wonder if these values might interact with the other values in unpredictable ways? :hmm:Hmmm). Do you have any opinion on what RandomWindSpeedMax does? Its original setting is .01, but I have not tried changing its value yet.
I agree with you about TC not having any effect on weather changes. In my testing, the weather actually changes on a fairly predictable schedule. You just don't know which variable may change at a given time.
@Subject
Yeah, changing the .mis files can be done mid-patrol. And, I believe the .mis files interact with the settings in scene.dat as well!
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