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Old 12-14-07, 04:08 PM   #15
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
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Well, you could add the smoke generators to one eqp list. Remember that ships, like planes, can have loadouts.

So you make a smoke generator version, and explicitly put it in the campaign where you want it. You can chose what loadouts randomly appear as well, so you might have 1xAsashio @100% in a group, and a 2d Asashio at 10% set to be a smoke generating version.

Here's a possibly novel idea.

You make a new active sensor. Instead of a "ping" it makes smoke. Detect a sub (perhaps periscope or other surface detection), and it starts smoking off the stern. The various controllers are still sort of a black box to me, but I imagine this is possible. Kind of like RB's idea for the collision (I think).

Actually, this makes me wonder. I wanted to have merchant ships drop DCs. Only ship types 0-4 will use DCs, however. Having a new sensor that drops Dcs upon detection would be cool. The idea would not be for them to try and hit you, it was common for them to chuck ashcans just to try and scare subs away, lol. Course if you made it so that this particular hydrophone that triggered a DC had a VERY short range, it might actually work to scare the player... go to duck under a merchie and BOOM DCs go off fairly close. I bet such "unaimed" DCs would also go off at the set depth, not be overridden by the AI, too...

tater
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