Quote:
Originally Posted by JU_88
Quote:
Originally Posted by Laffertytig
i thought the way GWX had implemented wolfpacks was that ships would be scripted to explode to create the illusion that AI subs were attackin the convoy, dd's would then goto investigate or do i have that wrong?
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As the Kpt said - it doesnt happen, Serges virtual torpedo mod would be a damn sight better than that anyway, not sure if its compatible though.... anyone tried it? :hmm:
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Yes it is but You need to script-in the sub VIIA from the Sergbuto's wolfpack mod to have it in the campaign and you need shells.dat, .sim, .zon in Sergbutos Library mod 2.0. It is a very cool mod with real exploding torpedos