Quote:
Originally Posted by mrbeast
I don't know I guess you could try altering it in the particles.dat but then all the smoke would just hang on the surface of the sea wouldn't it. :hmm: Is there a way of getting that particular smoke to use differen't paticle controls?
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if you clone the funnel_smoke and use that clone as your new smoke then all the smoke wouldn't be hanging on the surface. There might be a way to use it as a smokescreen....the controller 'Fog' might do the trick....would have to experiment with it to see for sure