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Old 12-13-07, 06:19 PM   #4
Archie
Medic
 
Join Date: Jul 2007
Location: The South Pacific, No, Really.... The South Pacific
Posts: 165
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Quote:
Originally Posted by Peto
Well--I certainly won't declare myself the authority on this type of modding--but I think all that type of randomization has to be wired into the hardcode. Myself (being old and stubborn and a child of Avalon Hill board games) demand some kind of sub-system "reality". I use dice. Every day I roll 1. If it's a 1 or 2 I shut my radar off. Not exactly my prefered method but it does work. I also rotate 8-12 rated crewman off the boat after a patrol. All those 1st Class PO's get on my nerves . That's a mod I'd like to see (Realistic Crew Transfers). It wasn't out of the question for a crew to lose 1/3 of their crew between patrols... And it gives me something to spend my renoun points on.
I'm exactly the same Peto, but rather than a dice, I rely on the randomness of my brain, eg. after a dive the damn radar is off and 9 times out of 10 I forget to turn it back on and wonder why the next time I see a ship the dang thing is right on top of me!
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