Right now im taking a bottom up approach instead. Ive tried it at 800 by 600, and 1024 by 768, and in doing so, there is the sad confirmation that the bottom line is, i need a faster GPU. Lowering the resolution, doesn't seem to help me much - if it all. Maybe, 1 or 2 FPS, at best. The sacrifice between 800 and 1024 isn't worth a 1 or 2 fps gain.
The whole thing is a trial and error process. Right now ive got the background visuals sort of fuzzy (or what i thought was an acceptable level of fuzziness), and i may open those up a bit later on.
Currently, heres the new autoexec.cfg im working on, it is not complete yet, thiis file accounts for EVERTHING being set to low:
Quote:
con_restricted=0
r_displayinfo=1
//sys_enable_budgetmonitoring=1
sys_budget_sysmem=1024
sys_budget_videomem=256
//texture
r_width = 1024
r_height = 768
//objects
e_terrain_lod_ratio=1.5
e_lod_min=3
e_lod_max=7
e_cull_veg_activation=15
e_vegetation_bending=0
e_vegetation_min_size=2.0
e_vegetation_sprites_distance_ratio=0.75 //distance stuff is turned into a sprite
//shadows
e_shadows=1
e_shadows_max_texture_size=1024 //higher res, cuts down flickering
//physics
g_joint_breaking=1
e_decals_allow_game_decals=1
//shaders
e_sky_type=1
//volumetric
e_Clouds=0
//game fx
//post processing
//particles
//water
//sound - medium
s_FormatSampleRate=48000
s_CacheSize=60
s_MPEGDecoders=24
s_Obstruction=2
s_ObstructionAccuracy=1
s_ObstructionUpdate=0.5
s_VariationLimiter=0.6
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Certain objects such as specfic Trash car models are showing up with orange squares, so theres a shader i need to activate to get rid of those.
I think once this is complete, barring any further background visual rendering tweaks, it will be as good, as i can get it, at 1024 by 768 resolution. But ultimatly, i think the bottom line here, is therse too much geometry to process, and the only way to get it to run better, is to upgrade to a faster GPU. I am however, wondering if precaching over threading may help, i have the RAM for it.