You have been a
great help Fincuan, if not for you I may have given up!

Hi
Rockin Robbins, I have downloaded your quick 90 method & will give that a go later, in SH3 that was my main method, I would set everything up at 40 degrees (Port or Starboard), when the ship came into my scope at that bearing I would press the auto button & it would then follow the ship with the correct gyro angles, I would then launch a torpedo at around 20 degrees before & if it was a dud or not enough to sink it I could the launch another while the gyro angle was still ok!

I always use the 3.10 minute rule & this works out well with metric, but not so easy with imperial, would have to multiply the answer (in yards) by 0.9144 to get meters, then just shift decimal place to get speed in knots. This Torpedo school mission you don't have anywhere near enough time to do this!

I
will use this in the campaigns though unless the ship is too close, sometimes happens with TC.
Well that's about it, a little more practice & I can
start my first campaign.
Many thanks to all for your patience teaching this old dog new tricks, especially
Fincuan.

Cheers.