the 6th torpedo
The 6th torpedo would have a "terrible" effect for the already unpleasent crew spaces and the trim situation of the boat.
Although it could be loaded, it would be almost impossible to perform the required maintenance or to keep up the planned reload times for the other 2 spare torpedos.... And not to mention that the crew would now have almost no place at all to live during a 2-week patrol.
2 reloads is so to speak the realistic thing.... 3 reloads is for a 2-day torp-ex training mission in the baltic.
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5
Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5
Following development of: www.subwolves.com
Realism: 90%
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