Thread: GWX 2.0 crash
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Old 12-12-07, 03:07 AM   #9
Kaleu. Jochen Mohr
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Quote:
Originally Posted by Kpt. Lehmann
JKM, the behavior you describe... specifically "enemy ships and planes somhow get pulled backwards while moving forward as if someone pulls a string attached to them from time to time" is directly related to internet lag. Not GWX.

I've experienced the same behavior in other multiplayer games that were far less advanced, and far more "busy" than SH3/GWX is.

It is a symptom of the vagaries of internet bandwidth allocation and the transmitted data packet. Nothing more, mate.
ok, i was just thinking
we had great fun with it anyway
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