Thread: GWX 2.0 crash
View Single Post
Old 12-12-07, 02:38 AM   #8
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,996
Downloads: 124
Uploads: 0


Default

JKM, the behavior you describe... specifically "enemy ships and planes somhow get pulled backwards while moving forward as if someone pulls a string attached to them from time to time" is directly related to internet lag. Not GWX.

I've experienced the same behavior in other multiplayer games that were far less advanced, and far more "busy" than SH3/GWX is.

It is a symptom of the vagaries of internet bandwidth allocation and the transmitted data packet. Nothing more, mate.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote