Hi all! I'm not a regular SH4 forum member as I'm currently modding SH3 but Tater got me interested in this.
I made a depth charge explode right at the point of impact on a collision with the following settings for the depth charge (triggered via event):
- minEF = 250
- maxEF = 250
- minRadius = 5
- maxRadius = 50
- Impulse = 0
- ExplosionRange = 50
- AP = 100
This way I had a controlled test environment that I knew how much damage would be inflicted every time the collision happened.
I setup a test mission to ram a cruiser. Interesting test report here (the collisions are the sub ramming the ship the first time, bouncing off and hitting again, etc.):
- first collision - nothing
- second collision - damage to most of the after torpedo room :hmm: (very odd since the bow of the ship rammed the other ship)
- third collision - more damage to after torpedo room and other areas (sub was almost parallel to direction of travel with ship when this one happened)
I checked the .zon files for the sub and all looks well for the most part (it was a quick scan of the file - I did not check every box or sphere for placement, size, etc.).
I checked the zones.cfg file and might have an explanation for this behavior:
After Torpedo Room has an assigned hit point value of 200. The components contained in the after torpedo room have less than this. It appears that the hit points for the after torpedo room had to be taken to 0 before damage would occur to the items it contains.
Preliminary findings but thought I would share.
If you're interested in my test files let me know or Tater know. Like I said I don't visit here regularly
EDIT:
the sub used was the porpoise.
ship was JP CL Naka.