Quote:
Originally Posted by Digital_Trucker
This coincides with human physiology since the average eye cannot recognize any more than 30 frames per second (actually more like 25).
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Sorry this is a bit off topic, But i felt the need to correct some misinformation in this thread.
The information stated on the threshhold of what the human eye can perceive and thus the human brain process per second of passing time stated here is grossly incorrect. In truth the human eye does not even see the world in "frames per second" a term used to descrbe animations per second displayed within a displays refresh rate threshhold, The human eye sees in constant light saturation, that is reflected into the optical nerve, and then processed by the brain in millions if not billions of updates a milisecond, we see a "effective" streaming image much like a firehose going full blast, of information that our eyes take in every moment.
The reason movies in a theater/film look smooth compared to most video games, is due to a thing called "oversaturation of the retina" Thats why a theater is dark, the very bright image on the cavas of the screen leaves a afterimage that slowly fades while the next scene of the flim is moved into place at 24 slides per second, this the film ind~ found was enough to make the movie not appear jittery during film slide transition to film patrons yet low enough to save on film stock costs.
Also if you wanted to work out how many times per second the human eye and as the eye merly redirects light and color information down the optical nerve "via light transforming to eletrical impulses" to our brain, and that in turn can calculate billion of operations per milisecond.. i think the order of what you can see in "fps" would be on the order of billions of not trillions of micro-movements "movements on the order of a fraction of 1 inch" we can perceive per second.
24 fps, 60 fps, 75 fps..ect..ect are all old myths, NOT medical facts, and if you google it, wiki it, or read any reputable medical source, you will find this all to be fact.
Sorry to step on any toes, but over the past 5 years i have corrected adleast 40 people on this stating just what was stated, and posting it as medical fact, or supported by science and it astounds me that this myth still exists even today.
But it just simply isnt the case.
PS: And motion blur in todays games is an attempt at creating the same transitional effect we see in major movie theaters to smooth out the framerates so even at a *by game standards barely playable* 24 fps can look smooth enough not to be jittery (tho we will still feel the input lag)