I think a merge feature would be cool, but it would also not be universal I think. Sure, you can merge 2 changes, but what if they both change the same value, which gets used? Also, even if the merge is compatible from a file standpoint, it might not be from a gameplay standpoint. One mod changes the AI to make them hang around longer, and another makes their sensors from hell with the same file (different variables). The one that has them hang around longer to beef them up assuming a specific set of low sensor values, the other has them staying the stock time, but beefs them up with sensor improvements. Combined, they are from hell, lol.
Other changes might be less intuitive and make them do contradictory things. It's complex. Still, a useful tool to have I think.
One thing that might make the supermodder's lives easier is for them to solicit specific modules. Say RFB wants to have a DC mod that meets certain historical requiremments, but wirth a lighter DM than what I have. Ask if I can bang a version out with lower EF values or whatever you want.
I suppose from a "one stop shopping" standpoint, it might be useful to compile a list of mods (like the one stickied at top) that is organized by the goal of said mod, but is annotated with the files messed with, etc.
tater
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