If we use more maps for damage, we can use simply naming convention. You will make model with textures Hull, Sail .. and there will also be textures Hull-d1, Hull-d2 for example which will have same resolution and mapping and will be used when needed. 3D model does not reference them directly. Or there can even be subfolders with texture sets, which would be even easier to use. But that's pretty far. Currently I'm working on navigation map, and switchable station displays.
Physics ideas are still welcome !
|