Quote:
Originally Posted by XabbaRus
Thinking ahead here since I am redoing the 688 with seperate tail surfaces I was thinking about damage modelling and how to show it.
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To be honest here, any damage large enough to show on a sub would probably result in a sinking. A sub is going to implode eventually if there is any watertight spaces (see USS Scorpion pics) or is going to break into multiple parts.
Any surface ship is going to burn like mad and maybe break in to 2 large pieces before she goes down. Something like the major topside damage and fragmentaion above the waterline I could see being as realistic.
A better approach would be to have a Damage Control section in the sim that showed you flooding, fire, damaged system, causalities, etc.