Thread: Realistic Sub
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Old 12-07-07, 08:29 AM   #10
swdw
Grey Wolf
 
Join Date: Sep 2007
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This is a guess, but I think the fr-ratio is tied to the origin of the polar coordinates used by the operational features of the boat, not the 3D model.

This is not unusual in a sim to have 2, or even 3 models that overlap. For example
1. 3D model
2. Physics model
3. Damage model

Haven't been modding long enough to have even a decent understanding of how all 3 tie together.

Some other things give you wierd results. I was playing with the U/D drag on the surface and increasing the drag caused the bow to start climbing higher in the water as the speed increases.

I have a feeling the dev's haven't touched this boat in the water issue because it will require modifying stuff all over the place.
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