Quote:
working in the shadow
of giants would make anyone a bit defensive about their work.
especially under the impending release of the master work
and knowing that that is the standard they will be measured
by. I for one can understand a bit of touchiness what I dont
understand is the respect thats commanded isnt given.
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If your insinuating that we should all bow down to the "almight" GWX and pay it hommage and adulations of respect.....
All i can say to that, is as a person who's been in the subsim community before the Grey wolves was conceptualized, the effort put into the mod is worth respect, but the reputation the mod has garnered is misplaced.
Apparently, not many people know what this place was like before "supermods". GWX is built off community effort that spans the time span of, almost 4 years of invidual modder effort. In other words, they didn't come up with "GW" all by themselves. You know what came before GW or GWX? Unified campaign. Before that, Harbor traffic and improved convoys. Trace it back far enough, and GW's lineage begins with Jace11 and Rubini, not to mention a host of other modders who focused on different things besides campaign work.
GWX is a great modpack, but it is not the father of all that is innovative and good in Sh3. Truth be told, some of the more innovate modifications in SH3 can acutally be found in the NYGM mod. At least two features of which, in my opinion, make GWX's approach on the same modification look like second rate solutions.