12-06-07, 08:28 PM
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#89
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Eternal Patrol
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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I got my ass kicked in the Midway Mission with the old one
Quote:
Originally Posted by tater
Cool, glad you like it leo!
Having encouraged many DDs and kaibokans to sink I don't know how many boats lately, I've been surprised at how many VERY NEAR misses gave me no more than "deck gun damaged!" results and no hull % damage (before the % indicator I was worried a lot about cumulative damage). While I still think I was overly beat up by the 40m stock versions (enough to damage a sub at ~20m most of the time), I think that the range does need to be upped a little. It will make the close hits worse as they intersect more zones, and there will be a little more incremental damage, which I like.
A 30m radius will result in SOME damage (the minimum that registers) out as far as maybe 17m. More serious damage at 10m, but nothing like fatal. Testing tonight a little, then I'll release a new version (stock, TM/ICL versions, and since I don't want to muck with lurker's eqps (and none are changed anyway save akizuki) I can make a RSRD version as the only eqp changed will be to fix akizuki.).
tater
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Having 20 to 30 DC's droped on me at a time from all the DD's was nut's and took forever to repair the sub and try and stay afloat so to speak so no need to increase damage range on my part! :rotfl: :rotfl:
It was an amazing thing to stay in the interior camera views with the Adjustments I made from NVDrifters DC shake mod. I felt like I was in the U-571 movie during the making of it and kept away from the Bulk heads.
All the crew with no shirts on trying to stop the leaks and get the pumps working to get the water out and pray the DC's missed long enough to get the sub repaired and water pumped out.
Another words I liked the old work just fine!
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