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Old 12-06-07, 12:09 PM   #11
Peto
Ace of the Deep
 
Join Date: Jul 2007
Location: The details of my life are quite inconsequential
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Quote:
Originally Posted by tater
What are the depth elevations of the stock passives like in your mod, or are they changed, too?

tater
I believe they are 90-100 like what I'm running tater. The main problem with that is the short range of sonar. And with layers cutting sonar performance basically in half ... Just setting the sonar range to 2400 meters (historical) adds a lot. But it can make it so hard that it's not even fun without tweaking some of the other aspects.

Also--in effect--there seem to be two layers in the game. If I set the setting in sim.cfg for active to 1 there is basically no effective layer but I am still told that I'm passing through one as I go deep. That means I can set the same setting for passive sonar (hydrophones) to a higher value. Now it seems that although the layer doesn't affect Active, it does effect passive.

The Downside: More to tweak in an effort to find a balance.

The Upside: It gives you another good reason to go deep.

Testing testing tweaking testing. work work work :rotfl:
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2.
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