Make it that the maximum amount of damage sustainable is 99 percent. That way if through some miracle you can get a sub that has sunk back to the surface and home you will be able to continue on to a new sub and or mission.
This would not be cheating really cause once certain sections are full, and pumps no longer work, your stuck. The only inacuracy would be if the boat reaches the point of implosion. The damage in the current game is moddeled so badly, your crew can't excape when in shallow depths (even though in enemy waters this was usually certain death.) and if one compartment floods the boat is finished, which to my understanding is not true. Fleet boats were designed to stay afloat with one compartment flooded.
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