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Old 12-06-07, 05:24 AM   #8
DrBeast
The Old Man
 
Join Date: Oct 2007
Location: Somewhere Out In Space
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I've been tinkering with the sensors for a couple of weeks now, wanting to shorten their overall range but make them more accurate at closer ranges. I did some pretty radical changes to Type 3 sensors, and ran a test mission with Bungo Pete-style ships equipped with those. Some of the settings I used:

Hydrophone: Max Range 5000, Min Elevation 90, Max Elevation 175, Noise Factor 0.2, Sensitivity 0.01
Sonar: Max Range 1500, Max Elevation 150, Surface 100, Sensitivity 0.01
Thermal Layer attenuation as per stock game

I used a couple of elite Akikazes (courtesy of Ducimus), spawing with a one-hour time gap and headed to my direction. Weather was calm.

The result was, I was pretty much undetectable up to about 3000-3500 meters, even if I was going at flank speed at periscope depth. Once they picked me up, however, woah Nelly! No amount of Thermal Layer attenuation could save me from them! Even with Silent Running on and my Balao crawling at 1 Kt at crush depth, they'd home in on me. In the end, and after 3 hours of actual game-play, I had had enough. However, this was all with 1.3. Still haven't patched to 1.4 (I refuse to play the game without ROW!).

ETA: I ran the same test with Sensitivity at 0.1, and suddenly they became deaf, dumb and blind.
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