New release of TMaru in the works (and other misc errata)
In short there is a patch 1.4 compatiablity issue that must be resolved. The biggest problem is that the patch has changed stuff in the code, without ever having touched the files that modders typically work with. So, the hard lesson here, is that just because the file was untouched by the patch - doesnt mean that it will work correctly!
In particular, ROW, and im starting to suspect the AI as well.
When i released TM 1.7 (and subsequently patched to 1.7.1), i included select elements of ROW that i though would have the greatest effect, for little impact on the file structure. Smoke, fire, particles, a few textures, and the row/LBO derived scene.dat. My motivation in including THAT file, was i heard the "sub on rails" effect was still in the game. I guess i should have taken the time to confirm that. My primary motivation to include bits of ROW was to lessen the motivation to run other mods with Tmaru for the time being. It was my hopes to nail down specific issues with the mod itself. Unfortunatly, one can't really predict what users will do, and like modders, they assumed that if there was no file changes, (or if they run it and nothing happends right away), it must be ok. Unfortunatly that isn't quite the case in this patch.
Anyway, due to alot of the issues posted on the forums, and having dwelled on it for the last couple days, i see I have two options. Put out another patch, or give Tmaru a "root canal" for want of a better term. Considering that i want to give Leovampire as much breathing space as he needs for his 1.4 version of ROW, i have opted to give Tmaru that Root canal.
The changes thus far are this:
// removed all ROW elements.
// added DC drop splash warning by Nvdrifter
// added Gato dial fix for patch 1.4 by Anvart
// fixed erronous entry in narwhal upc file.
// E key remapped to "Cycle AFt tubes". Emergecy surface now ordersbar access only.
// slighly increased "walk speed" of external free cam. Slighly decreased "run speed" of the same.
// increased hitpoints of engine room.
In addition im still testing a new torpedo file which will increase failure rates (hopefully not by an insane percentage), as well as re examining depth charge settings. I feel they need to be made a little more "tighter" in accuracy, and a little more "looser" in damage radius. The AI, post patch, seems far off the mark. Proof of that is in Bungo pete, hes not the accurate monster he once was - much to my disappointment.
I plan on posting this new version, either LATE tonight, or sometime tommrrow morning, concievalby even tommrrow night. Im still testing DC settings and torpedo settings.
Along with this release, i will be release a small compilation of ROW elements. It is selective, and small. If you run into any graphical weirdness, disable this modlet and don't run it with TMaru anymore. This modlet is seperate from Tmaru, and i suspect once Leovampire gets his ball rolling, it will no longer be desired.
Until such time, i cannot stress enough, to NOT RUN ANY ROW MODS FROM SH4 VERSION 1.3 UNTIL LEOVAMPIRE HAS EXAMINED THEM ALL. My mistake in what elements i did include in TMaru 1.7, is a hard lesson, and im not even sure if wierd occurances are my fault in this regard or not, but in any event, i apologize for my mistake in this matter.
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