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Old 12-05-07, 06:42 AM   #8
FooFighters
Grey Wolf
 
Join Date: Oct 2005
Location: The Netherlands
Posts: 813
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Quote:
Originally Posted by Seeadler
That's a side-effect of the increasing of opacity near intersections of water edge and other 3D objects in the scene to get a pseudo-antialiasing effect.

It can be hotfixed with using waterTranspPS.fx shader from v1.3. The difference in visuals to the new shader is negligible if you ask me
Can you please put this file for download somewhere..
If you do not have space let me know, I will host it.

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