12-05-07, 05:48 AM
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#86
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Machinist's Mate 
Join Date: Aug 2007
Location: Kazakhstan
Posts: 125
Downloads: 65
Uploads: 0
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Quote:
Originally Posted by Eisenkalt
good work,Poul.
but:
an U-boat is not a empty cave.There are 51 bag´s of meat(the crew)-
on some respond of the crew there is a little to much echo in the voices.
(i mean)
By the way:
Is it possible to create an Dialog like this?:
WA:"Enemy ship spottet!"-----------WA:"Feindliches Schiff gesichtet!"
Kaleun:"go on battlestation!"--------Kaleun:"Auf Gefechtsstation gehen!"
Then every compartment tells the Li:
"Bowtorpedos is on battlestation!"--------"Bugtorpedoraum ist auf Gefechtsstation"
"Engine is on battlestation"------------"Maschienenraum ist auf Gefechtsstation"
"Afttorpedoroom is on battlestation"----"Hecktorpedoraum ist auf Gefechtsstation"
and so on.
At last the Li tells the commander:"Boat is on battlestation!"--"Boot ist auf Gefechtsstation"
It is recommendet,to bind this "dialog" to a shortcut like :"Make next ship to target",because it is no good idea,to hear this "dialog" every time,a ship (friendly)is been spottet.
Greetings -- Eisenkalt
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Thanks!
Yes, certainly - a submarine it not an empty cave. It is the hollow metal cylinder. He has compartments (a diesel engine, electromotors, a compartment for torpedo and other.). 51 bag´s of meat (the crew) from these compartments speak and communicate through metal hollow pipes for dialogue. Therefore I have made such reverberation. If you are present on a main deck -voices from the center of a submarine will have reverberation. If you are in a submarine - voices from a main deck will have reverberation too. I heard this sound and I have made it.
Certainly. Such dialogue to create it is possible. But I have a problem. It is difficult to find real German voices. Real German language is necessary for this work (and English too, forSH4)
I hope that I have correctly understood your ideas.
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