Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by tater
What about a magnetic trigger set to very short range. Then collision doesn't matter. Set it to 0.1m or something, effectively impact.
tater
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Assuming I can get magnetic triggers to work there's still the heading bug of the torpedo. The PT boat can have the target sub tracking dead on, ask for firing of the torpedo, and the torpedo is facing anywhere but straight to the target when it appears. It falls into the water, and proceeds to going anywhere but in the subs direction  (outside of the magic quadrant that works). I will experiment with homing torps next.
I've been playing with this in SH4 as well. It's an entirely different problem there. Torpedo appears (in the proper heading!) but doesn't fall into the water. Just floats in mid-air 
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Sergbuto has made rockets with which planes attack a subs,if rockets replace with torpedoes,
and a smoke replace with bubbles... :hmm:
" Air_attacks_mod_part1 "