Thread: Bloody XXI
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Old 12-04-07, 07:44 AM   #1
kaarlo
Seaman
 
Join Date: Nov 2007
Posts: 31
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Default Bloody XXI

Switched with my expert crew from '39 to a XXI. First time in such a vessel, and must say that I'm very disappointed. There are several historical inaccuracies and other problems.

-there's only 34 bunks. XXI had 50.
-torpedo loading times are 3 min each with expert crew. XXI should be able to reload and fire all eels within 20 min, but this piece of **** needs almost a hour of game time.
- snorkel tip is an airplane magnet, even with Tarnmatte. Better to surface for battery charging, then the RWR can be used.
- submerged range should be 630 km at 9 kn, but is only 250!!!!!!!
- crush dept should be 285 m, but depth gauge scale ends at 260.
- the real XXI could use the radar when snorkeling

Is the bloody beer can good for anything? Should I just scuttle it and return to the good old VII instead?

Is there a mod that would correct the problems? I'm currently using GWX.
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The instrument: U-3025, XXI
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