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Old 12-04-07, 02:10 AM   #11
Peto
Ace of the Deep
 
Join Date: Jul 2007
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Quote:
Originally Posted by tater
I'm amazed at how the AI changes the dynamics of DC attacks. More deliberate, fewer ashcans per pass, etc.

I'm not sure a slower reload time will make a huge difference. It might also be because I picked a mission with so many escorts that they were having to back up and take turn to try and kill me, lol.

tater
The DC's sound great tater! A couple shots like that and you have to break off your patrol and head for the barn. That should happen more often than getting sunk IMO.

I've noticed the escorts being more deliberate in the Prolonged Attack mod. I think it's because they have to open the range to try to reaquire. A mix of escorts with regular loadouts and modified ones would be very interesting. Another element of not knowing what you're getting into.

I don't want to say this prematurely but it seems that things are shaping up nicely. This sim is gonna rock!

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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2.
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