Dunno about those 2 values.
A few observations. The arming distance should be 450 yards for mk14s. Mk10s can be shorter.
As for duds... Can dud chances be pistol specific? Contact fuses broke except on shallow angle hits in RL. Ideally, if there was an angle range for contact duds, it would be a fairly high %, but only at certain angles.
The magnetic prematures... tough call on a number.
Depth errors: instead of them being all over the place, they simply need to run 10-12 feet deep 100% of the time for early mk 14s. If you want to be mean, up the max from 12 to a value guaranteed to put them well below a merchant hull. That would take into account that SH4 skippers will likely always set the fish as shallow as possible—unlike RL where they set the fish 10 feet below the hull as they read the draft from ONI 208-J. I'd be willing to bet that a very large % of the mk14 failures were probably in part due to doctrine. They looked up the target, saw the draft was 15 feet, and had the fish set for 25 feet. The fish then ran at 35-37 feet due to the miscalibrated depth keeping. Even if they aimed the fish 1 ft below the hill, it would run 11-13 feet below. Since players know this, you'd need to do something "nasty" to make them run deep even set shallow.
tater
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