yes, new project I've been working on. It annoyed me that the PT boats had torpedo tubes but never fired any. So I went about to fix it.
Since this is still in it's infancy (I actually just got it working about an hour ago!) there are some things about it that need to be noted:
- the depth is hard set via code. You cannot change the depth of the torpedo. I have it set to 4m currently
- The torpedo will take the course of it's fired position. If the torpedo was aimed directly at your sub it will follow that straight line course to your sub (barring any firing errors introduced by the AI). That means if you're moving it will more than likely miss you. Homing torpedoes can be used to negate this. I'll have to play around with it.
- The torpedoes seem to have impact only detonation. I'll play around with it some more to see if I can get it to have magnetic detonation also.
- They can be steam or electric. Currently it's an electric set to 45 knots speed, 4m depth, no wake trail.
FRAPS video loading showing the torpedo fired from the PT boat just splashing into the water and then the course to the sub showing a near miss of the torpedo. Uploading currently and it will be 5 hours to upload
Working on getting a FRAPS video of the torpedo impacting the sub and explosion