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Old 12-03-07, 12:14 AM   #17
CapnScurvy
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Join Date: Apr 2005
Location: Dayton, Ohio
Posts: 2,292
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Quote:
By Drakken

Will you try to make it compatible with TM in a near future?
Yes, I think I will. Right now I am working with the Real Fleet Boat mod and should finish my tests with it soon. I am finding there is a small difference with RFB from the stock game version with image size. So a bit of tweaking will match the accuracy between the two. I am already impressed with the image though, the flicker I became so use to with the stock game is gone. This should create an even better visual environment to find the top of a funnel/structure. Due to the time I have spent with my mod, I have had little chance in knowing what others have done or how my mod will work with them. Through my own testing I have found that changing AngularAngle or image Clip distance, or magnification in the camera files, will create the need to recalibrate the ship heights to match the true range to target.
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