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Hi CapnScurvy,
Just a thought, I understood the way the stock range finder works ie against mast height. Was this how the original US range finding system worked, I understood that at least in this regard the US targeting system was quite advanced, (for their day) as compared to other nations.
Is the targeting system featured in the game historically accurate?
My real question is this:
As a former photographer I used Range Finder Cameras, unlike the old, film, not digital SLRs where you focused through the lens, with a range finder you start with two converging images, which gradually you converge until they were exactly superimposed when you were properly focused.
I never understood why the US targeting system was calibrated against mast height when perhaps it would have been easier, not to mention quicker to set range by simply adjusting two opposing images of the target in the perescope view until they were superimposed exactly, and you took your range from the resultant sharply focused image.
What I'm trying to say is why stop at the deck height or smoke stack height, why not just set your system by the direct focus system I'm trying to describe above.
Hope I am describing the concept so folks can understand what I'm trying to describe
Regards
Rascal
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A couple of really good questions. First I will defer answering the historical accuracy question to those more educated than myself in submariner history. My off the cuff thoughts are that there was no such thing as an Attack Data Tool or a Position Keeper that kept the info nice and neat. I would also guess that the horizontal lines within the periscope were the guage an experienced captain used to compare structures with known heights and made calculations for range by hand math. But, I'm just guessing. I hope someone could help us both out on this one.
For your second question, I do understand. Its been a long time, but I seem to remember a sub game that did just as you describe. It overlayed the image with a blurry one, and once focused you could get the estimated range to target. I don't wish to sell anyone short within this community who could correct me for saying this but I don't think the capabilities of changing SH4 to this type of game play could be done outside the game developers. I'm sure I could not.