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Old 12-01-07, 08:24 PM   #17
Peto
Ace of the Deep
 
Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
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Quote:
Originally Posted by Laffertytig
i havent tried your mod yet but have to say ive invested many hours in SH3 and SH4 messing with sound files so i could get the das boot effect of the destroyers props rushing as it got closer to no avail. the best i can seem to get is when the dd moves within 100 metres and even then its still not loud.

may i ask what tools or methods you used to enhance the sound?
Actually, all I've used for this stuff has been Audacity (free down-load). I just pull up the file and tweak volumes and EQ certain frequencies to raise/reduce certain levels. In "Effects" there are quite a few handy tools to use. In a nut shell, they're just the same files tweaked. Didn't touch the Escort audio files though--the screw sounds are stock.

As far as CTD issues with HK_Peto1: I just fired it up and Wasted 6 Torpedos only to prove that it's hard to hit a DD that knows I'm there (well--I'm a lousy shot). So, tax payers, please blame AVGWarhawk for that frivolous expenditure . Seriously, I don't know what is wrong there. Might be a bad upload--not sure. I'll try repacking the mod and run it up the pipe again. Have to see if anyone has problems after that...

Question: What mods are you using (if any). Maybe there is a problem there...?

Keep the info coming!
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2.
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