Pack3D and SH4 importing don't mix... The .dat structure of SH4 .dat files is different than those of SH3 and pack3D doesn't write them correctly. There is an additional texture map in SH4 that SH3 never had, it's needed for shading...
Skwasjer is working on S3D, an application that will allow us to access the SSH4 .dat file structures properly...
tater and I have been working on importing new vessels but without being able to write SH4 .dat files, we're at a standstill.
Last edited by DeepIron; 12-01-07 at 06:54 PM.
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